Immersive & AR/VR Solutions

Augmented and virtual reality applications, built for the platform they're meant to run on.

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additional information
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Immersive & AR/VR Solutions is KitelyTech’s service for augmented, virtual, and mixed reality development: training simulations, product experiences, and full immersive platforms, built for the hardware they are meant to run on. This is spatial software, and spatial software is unforgiving in a way flat software is not: sustained frame instability is motion sickness, and a virtual space that disagrees with the physical one breaks the experience instantly. KitelyTech has built through that constraint across headsets, engines, and venues, from procedural training on real equipment to installations where the physical room and the rendered world are the same place.

Where this fits

Immersive work is delivered through Katalyst Custom™, KitelyTech's fully engineered build process. Spatial software has no fixed-scope fast-track: the work runs from concept and 3D asset pipeline through hardware-specific engineering, performance tuning, and testing on the actual devices.

what we build

  • Training and simulation environments, from jet engine assembly to vehicle maintenance procedures
  • Interactive AR and MR product experiences
  • Custom VR application development in Unreal Engine and Unity
  • Venue and location-based experiences, including 4D theatre content and mixed physical-virtual installations
  • Interactive 3D learning and visualization platforms
  • Extended reality platforms for creating, managing, and distributing immersive content, including multiplayer and metaverse experiences
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Representative work
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Military Training Program

AR and MR vehicle maintenance training

Military Training Program

Training service members to replace wheels on military vehicles took real vehicles, real parts, and an instructor at the vehicle. Every session cost equipment time, and spatial procedures learned from a binder do not transfer to the field.

An augmented and mixed reality application that teaches military vehicle wheel replacement as a spatial procedure. Trainees work through each step on a full-scale virtual build, getting the spatial knowledge of the task before touching a vehicle.

Technologies:
AR/MR Development Stack
Unity
Entertainment Venture

The country's first virtual reality park

Entertainment Venture

The client wanted to launch the first VR park in their country. Nothing about a location-based VR experience is off the shelf: the content, the physical space, and the hardware have to be designed as one thing.

A fully immersive VR experience built in Unreal Engine, blending real physical settings with digital constructs so the environment players walk through matches the one they see.

Technologies:
Unreal Engine
Aircraft Engine Manufacturer

VR training simulator for jet engine assembly

Aircraft Engine Manufacturer

Jet engine assembly is precise, expensive to practice on, and unforgiving of mistakes. Training on real engines costs engine time and carries real incident risk.

A VR training simulator for jet engine assembly that lets technicians build skill and speed on the virtual engine, reducing incidents and freeing the physical hardware for production.

Technologies:
VR Development Stack
Unity
Unreal Engine
Entertainment Venue

4D interactive theatre experience

Entertainment Venue

The venue wanted an attraction, not a screening: a VR experience where the theatre itself participates.

An immersive VR experience built with scripted events, detailed models, and sensory engagement synchronized to the action, built for a 4D theatre where the seat, the air, and the scene move together.

Technologies:
VR Production Stack
Unreal Engine
XR Platform Company

Extended reality platform for training and multiplayer worlds

XR Platform Company

Building a spatial training simulation or a multiplayer metaverse meant assembling a pipeline from scratch every time.

An all-in-one extended reality solution for creating spatial training simulations and multiplayer metaverses, simplifying creation, management, and distribution of immersive experiences in one platform.

Technologies:
XR Development Platform
Unity
Unreal Engine
Medical Education Company

3D virtual anatomy learning platform

Medical Education Company

Anatomy is spatial, and it was being taught from flat pages. Students needed to move through the body, not memorize plates of it.

A 3D learning platform that lets students navigate every region and system of the body interactively, integrated with a biomedical visualization partner for tutorials and quizzes, with modular content and adaptive learning so the material meets the student where they are.

Technologies:
SQL Server
Anthropic Claude
.NET
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Related Services
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The best work starts with a real conversation

Every engagement starts with a scoping conversation, not a guess. Tell us where you are, and we'll tell you exactly what it takes to get it right.
What to expect
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Scoped by the senior engineers who'll actually do the work
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A real conversation before any number gets attached
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Priced for what the work requires, nothing padded in